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- W O R M S Multiplayer Demo
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- O C T O B E R 1 9 9 6
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- (C) 1996 Team17 Software Ltd
-
-
- Try our World Wide Web Site:
-
- http://www.team17.com
-
-
- Note...
- -------
-
- We hope that you enjoy this demo and that you take time to explore
- the myriad of possibilities and endless enjoyment that the game
- offers.
-
- We would love to hear your feedback on the game, visit our website
- and drop us mail on our "Teamtalk" page, or Email us directly at
- support@team17.com
-
-
- Worms Introduction...
- ---------------------
-
- Worms is a strategy game with a difference... it appeals to the
- dark side of human nature. Basically you control your four worms
- and are at war with up to 3 other teams. You must try and use the
- weapons at your disposal in the best possible way - or at least to
- the most devastating effect.
-
- Lots of people will emerge with countless different strategies, but
- the basic strategy is that you must protect your worms whilst
- causing as much pain to the other team(s) as possible.
-
- Worms also differs in that it doesn`t take long before people start
- feeling very close to their little pink chums - you start to feel
- for them as they are blown away and you very soon start to exact
- revenge on rival teams at any attempt to kill your beloved team.
-
- Worms is a game that you simply must play - the games world has been
- party to many visually stunning, yet unsatisfying genres over the
- last 2 or 3 years. Here is a game that reeks of gameplay - we hope
- that you`ll spend a little time getting to know it.
-
- Worms. How hard is your worm?
-
-
- Gameplay
- --------
-
- Each player can if they wish enter their own team names and worm-names
- from the Team Entry menu, otherwise click on Game Start and select a
- team from the ones already available.
-
- A new landscape is created which can be on a variety of backdrops
- which effect gravity, amount of wind, friction and skid potential.
-
- The worms are then placed on the landscape and battle commences.
-
- Players have a varied arsenal of weapons,some of which are limited
- to a specific number therby increasingthe strategic use of them and
- some are available constantly.
-
- Each player has a limited time in which to move and make fire
- (in the demo this is 60 seconds) and after they select their move,
- the next player has their go. Because it is turn based, a lot of
- the strategy is very visual which gives other teams clues and
- ways to plan out their action - but very often just plain old all
- out war ensues!
-
- Worms lose energy when they are hit and have 100 energy points when
- they start the game. Different weapons and effects inflict different
- injuries and deduct different points. When they lose all their energy
- points, they blow themselves up, taking any nearby weak worms with
- them (a strategy in itself). They are killed instantly when they
- drown (or burn in the lava of hell!) or are thrown off the left/right
- extremities of the screen.
-
-
- Loading And Configuration
- -------------------------
- Double click on the Install Mac Worms Demo icon. Follow on screen
- instructions and when finished, open the Demo Mac Worms folder on
- your hard drive and double click on the Worms Demo icon to play the
- game.
-
- Demo Limitations
- ----------------
- Due to this being a pre-release demo, the game has been cut down in
- order to give you a good enough feel of the games tremendous
- character and hopefully encourage you to want to purchase the full
- version when released.
-
- This demo is limited to 2 teams of worms, 2 landscapes out of
- 4.3 Billion, 5 minutes of matchtime over 1 round with 60 seconds
- per worm. All these options can be set to your personal preferences
- in the full game. The Ninja Rope, Bungee are missing from the demo.
- For a full list of the finished games features, see the end of this
- document.
-
-
- Menus
- -----
- The main menu offers the following options;
-
- PLAY GAME (We recommend you enter team names/worms first)
- TEAM ENTRY (Enter your name and the names of your worms)
- GAME OPTIONS (Only Audio Quality is changeable in the demo,
- note CD music is not available in this demo.
- In the final game all options such as round
- time etc. can be altered here)
- EXIT (Exit game)
-
-
- PLAY GAME MENU
- --------------
- From here, you must select the teams to play the match. In the demo
- you can only click on the two listed, defaulted as PLAYER1/PLAYER2
- unless you entered a team name of your own.
-
- Once highlighted, simply click on START to play.
-
-
- TEAM ENTRY MENU
- ---------------
- Click on a team name to edit it and the worms within the team.
- In the finished version you`ll be able to save your teams and re-load
- them later along with their stats and view their performance in the
- overall ranking table.
-
-
- GAME CONTROLS
- -------------
- In the game, there are basic and extended controls.
-
- Basic Controls
- --------------
- Use the left and right cursors to move the worm across the
- landscape. Press enter to make your worm jump. You can keep
- moving whilst the clock (bottom left) is still going. When
- you select and fire your weapon, or the time runs out, your
- move ends.
-
- When you select a weapon with a cross-hair (for aiming) then
- you can use the cursor up and down keys for controlling the
- direction you will fire in.
-
- Space fires the weapon, or in some cases, the mouse button if
- the weapon is controlled by the mouse. (See specific weapons)
-
- You can view the landscape by moving the mouse around, "C"
- centres back on the current Worm if you get lost. The Worm
- team names can be toggled by DEL which moves through all on,
- your team only, all off and back on again.
-
- The weapons are accessed in 2 ways, either keyboard F Key
- shortcuts or via a bar of icons. The icons are brought up
- by subsequent apple key presses and the mouse button
- selects the weapon. It is for you to decide which you find
- easiest to use.
-
- Extended Controls
- -----------------
-
- Bazooka [Shortcut F1]
-
- This unlimited weapon is devastating, can
- take up to 50 hit points off a worm if a
- direct hit is score. It is affected by
- Wind and gravity (take note of the wind before
- firing) and you hold space down to fire, to
- set the amount of power in the shot.
-
- Homing Missile [Shortcut F1 twice]
-
- Limited to 2, more can be gained via the
- weapon crates.
- To aim, you set the direction of the cross
- hair, then click with the left mouse button
- where you would like the missile to go.
- Hold space for power and fire away. Can take
- up to 50 pts damage from a worm.
-
- Grenade [Shortcut F2]
-
- This weapon is unaffected by wind and can be
- used to reach long distance worms. Creates a
- potential of 50pts damage and is unlimited.
- Used in the same way as the bazooka.
- Use 1-5 to set fuse length and +/- to set
- high or low bounce grenade.
-
- Cluster Bomb [Shortcut F2 twice]
-
- This weapon is limited (5 initially) and used
- in the same way as a Grenade. On explosion it
- despatches 5 smaller bombs, each with the
- potential to cause 25pts damage each. As the
- grenade, you can set fuse and bounce values.
-
-
- Shotgun [Shortcut F3]
-
- The Shotgun is unique in that you effectively
- get 2 goes with it. Each blast of the gun
- can cause up to 25 pts damage and is useful
- for picking off weak worms at the end of
- the round. Aim using the crosshair and press
- space to fire. Not affected by wind. You can
- move inbetween shots.
-
- Uzi [Shortcut F3 twice]
-
- This powerful machine gun is best used when
- a worm is against a wall. Just hold space and
- let rip! Remember to use the cursors to aim!
- It can do 50 points damage if used right.
-
- Fire Punch [Shortcut F4]
-
- This weapon always causes 30 pts damage but
- is extremely effective in punching other
- worms off the landscape and into the water or
- off the screen. The "punch" also destroys
- any landscape above. Very useful. Use from
- close range.
-
- Dragonball [Shortcut F4 twice]
-
- This weapon is similar to the above but
- the worm throws a small bolt of energy at
- the opposing worm, thrusting it more
- horizontal than upwards. In most cases it
- has the similar result - an opponent in the
- drink! 30 Pts damage if the worm survives
- the fall.
-
- Dynamite [Shortcut F5]
-
- This immensely powerful weapon can inflict
- 75pts of damage if in immediate range. To
- drop the dynamite, move up to a worm, press
- space and get out of the way... you have 5
- seconds to get somewhere safe. Watch any
- worms near the dynamite be blown skywards!
- Initially limited to 1.
- This weapon is the most powerful in the demo
- and only weapons such as the Exploding sheep
- and banana bombs are more devastatingly effective.
-
- Mine [Shortcut F5 twice]
-
- Use these similar to dynamite. Mines will
- explode if a worm is near enough, causing
- 50pts damage. You can use mines to block
- tunnel entrances you may have made.
- Limited to 2.
-
- AirStrike [Shortcut F6]
-
- This weapon drops a cascade of bombs into an
- area specified by a mouse click. Used at the
- right time, or on a bridge, it can be
- devastating! Limited to 1 per game.
-
- Teleport [Shortcut F6 twice]
-
- Use one of your 2 teleports to move your
- worm to safety. Simply click the new place
- for your worm.
-
- Blowtorch [Shortcut F7]
-
- Use this to burrow into the landscape.
- Select the angle with the cursors and press
- SPACE to start/stop digging. If you hit an
- opponent, it will cause 15pts damage.
-
- Drill [Shortcut F7 twice]
-
- This weapon will drill into the landscape,
- press space to dig and space to stop. If you
- drill onto an opponent, it will cause 15pts
- damage.
-
- Girders [Shortcut F9]
-
- Limited to 5, use these to bridge your way
- out of holes, or to block opponents or
- guide stray bombs. The Mouse button rotates the
- available shapes, space places the girder
- onto the landscape.
-
- Skip Go [Shortcut F9 twice]
-
- If you don`t want to make a move...
-
- Kamikaze [Shortcut F10]
-
- This devastating, yet sad move will result
- in the worm dying, but usually as a martyr
- to the cause. Face the worm in the direction
- of enemy worms and press space... stand back
- and admire his bravery!
-
- Prod [Shortcut F11]
-
- Get close to a worm and simply nudge them
- off the edge to their doom!
-
-
- Hints and Tips
- --------------
- There are many... but the joy of discovery is everything with Worms.
-
- Take time to play and explore, develop strategies and expose the
- weakpoints of your foes attack.
-
- Worms is meant to be fun. It`s one of the best games we (as a
- software company) have ever played, we`ve been playing it for over
- two years and still love it... we hope you will too!
-
- Raise your glass... "To gameplay!"
-
-
- FEATURES IN THE FULL VERSION...
-
- Network Play
- 4.3 Billion Landscapes
- More varied landscapes, including low gravity ones
- More weapons (Exploding Sheep, Banana Bombs, Bungee Jump etc)
- 1-4 Teams of 1-4 worms, Up to 16 players on one computer!
- Full stats and save options
- Multi-Level Intelligent Computer A.I. players & Teams
- Atmospheric CD Audio
- Play the Beatles at Worms (John is a good shot!)
-
-
- We hope you enjoy this demo...
-
-
- TEAM17 SOFTWARE LTD, LONGLANDS HOUSE,WAKEFIELD ROAD, OSSETT,
- WEST YORKSHIRE, ENGLAND. WF5 9JS.
- TEL 01924 267776 - FAX 01924 267658
- Customer Support: Email: support@team17.com TEL 01924 271637
- WWW Site: http://www.team17.com
-
-